Allies and enemies are lined up on a 2D field, and positioning is very important. In terms of combat, Darkest Dungeon is a turn-based RPG, with turn order determined by character speed. For example, there’s not much of a use for skills that inflict bleeding if you’re fighting mostly undead enemies, but if you’re in an area with mostly human enemies, then bleeding and causing blight can be the difference between a successful battle and a grueling one. You have to intimately understand each of the areas, with the enemies you’ll fight and the obstacles you’ll come across, and prepare accordingly. You have to pick your four-man spelunking party with care and make sure to take enough supplies to last the entire trip, even if that means you can’t carry as much loot back. I Believe There Will be a Day when the Heroes Defeat the Devil King will come to the Nintendo Switch, PlayStation 5, and PC on September 21, 2023.Darkest Dungeon, first and foremost, is a game about management and difficult decisions. Mon-Yu: Defeat Monsters and Gain Strong Weapons and Armor. It’s generally a solid entry in a genre that either attracts people who expect specific sorts of challenges or are looking for an approachable entry point. Likewise, the pleasant atmosphere, occasional silliness, and quality of life options like easier difficulty and ability to save anywhere make it more inviting to a newcomer. It’s handled well and offers a lot of strategic options and challenge, if you’re looking for it. Simply put, Mon-Yu is an enjoyable adventure and exactly what people familiar with Experience will expect. If you go with the “challenging” Type-C playstyle with low level growth caps and barriers to immediately using the mini-map and full map, it really ends up testing you. However, it is still very much the sort of game you can expect from the developer. Experience implemented streamlined quality of life elements, like easy to comprehend skill acquisition systems, a tight character creator, the ability to quickly warp in and out of a dungeon, being warped to safety if you fall in battle, and how equipped weapons can level up to become stronger. It just frames it so it feels a bit lighter and like an isekai game. It does have all the first-person dungeon crawler trappings you would expect. Though really, the more I play Mon-Yu, the more I appreciate just how drastic the difference between the gameplay and ambiance is. Also, the array of skills available to classes and ability to pick and choose among them can mean quite a bit of diversity and strategy when determining who to have around. Grinding can become helpful, though various caps and such mean you hopefully won’t have to do too much. You’ll eventually happen upon stronger and stronger foes. Once I got past that, right away the confrontation with the second reminded me these enemies mean business. Had no issues with what is essentially the tutorial area and mini-boss. ![]() I went with the Type-B standard gameplay to start. This is a game that can get rough on you. (There is a “rapid” battle option, as well as an auto-battle function.) Your “grade” based on the performance of the encounter determines your reward.ĭon’t let the tone of Mon-Yu fool you, however. You pick your attacks and skills as you fight, hoping to survive. Your party and the opposing one are both settled into rows, determining range of attacks and groupings. ![]() When you happen upon an enemy icon, which may or may not be wandering depending on the type, you head into a turn-based battle. ![]() ![]() It’s a crisp, 3D environment where movement is smooth, it’s easy to clearly see where you could and should be going, and points of interest are clearly marked by very recognizable icons. As with any first-person dungeon crawler, you walk through the dungeon space by space. Once you’re in your other world and ready for your new heroes to face the Dragon King’s Tower (and evaluations), Mon-Yu feels even more like a typical Experience game.
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