Tail Swipe. The aboleth makes one tail attack. The aboleth regains spent legendary actions at the start of its turn.ĭetect. The aboleth makes a Wisdom ( Perception) check. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aboleth can take 3 legendary actions, choosing from the options below. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. Whenever the charmed target takes damage, the target can repeat the saving throw. The charmed target is under the aboleth’s control and can’t take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. Hit: 15 (3d6 + 5) bludgeoning damage.Įnslave (3/Day). The aboleth targets one creature it can see within 30 feet of it. Melee Weapon Attack: +9 to hit, reach 10 ft. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. After 1 minute, the diseased creature’s skin becomes translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. The disease has no effect for 1 minute and can be removed by any magic that cures disease. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Multiattack. The aboleth makes three tentacle attacks. Probing Telepathy. If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature. The diseased creature can breathe only underwater. On a failure, the creature is diseased for 1d4 hours. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. Mucous Cloud. While underwater, the aboleth is surrounded by transformative mucus. Senses darkvision 120 ft., passive Perception 20Īmphibious. The aboleth can breathe air and water. Phandelver and Below: The Shattered Obelisk This purchase unlocks the contents of this source for use with D&D Beyond, including the book in digital format in the game compendium and access to options from the book in the searchable listings, character builder, and digital sheet.Mordenkainen Presents: Monsters of the Multiverse Now it’s time for you to venture forth and face these creatures yourself!Ĭomplete the core Dungeons & Dragons collection: The wizard has faced many of these monsters and peoples on numerous wondrous adventures. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook.Ĭompiling and updating monsters that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, this book presents friends and foes for any D&D campaign, many of them accompanied by the comments of Mordenkainen. The book also gathers together fantastical peoples from many different worlds. Hailing from every corner of the multiverse, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Includes updates to monster lore that refocuses the stories on the D&D multiverse, rather than on any particular world. Updates to the monsters include making spellcasters easier for Dungeon Masters to run giving many monsters more damage and resilience and improving the organization of monster stats.
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